B is for Ball Games for One or Two (or just a few) Kids

girl-dribbling-ball

 

>TARGET PRACTICE
Equipment: Ball, target
• Place a target on an outside wall (e.g. a happy
face, a bright coloured circle)
• The goal of the activity is to throw or kick the
ball to try to hit the target.
• The activity can be made harder or easier by
moving closer (easier) or further (harder) away
from the wall OR by making the target bigger
(easier) or smaller (harder) OR by kicking with
the dominant (easier) or non-dominant (harder)
foot.

 

>BOWLING
Equipment: Ball, plastic beverage containers
(e.g. 2L “pop” bottles)
• Fill plastic beverage containers with sand or
water and use them as “pins”.
• The activity can be made easier or harder
depending on the amount of water in the bottles.
The heavier the bottles (e.g. more sand or water),
the harder it will be to knock the pins over.

 

>SEVENS
Equipment: Ball
• Start by standing about five feet from a wall – if
a wall is not available, the ball can be thrown
into the air
• Each time the ball is thrown, a different number
is called out and the ball is thrown and caught
in a different way:
• “Onesies” – throw the ball against the wall and
catch it (one time)
• “Twosies” – throw the ball against the wall, let
it bounce once before catching it – repeat twice
• “Threesies” – throw the ball against the wall,
clap before catching it – repeat three times
• “Foursies” – throw the ball against the wall, spin
around and catch it after the first bounce – repeat
four times
• “Fivesies” – throw the ball against the wall, clap
twice behind the back and catch the ball – repeat
five times
• “Sixies” – throw the ball against the wall, get down

 

ACTIVITIES FOR TWO OR MORE

 

>KEEP AWAY
Equipment: Ball, markers (e.g. pylons) to designate
the playing area
• Three players are needed for this game that is
also called “Monkey in the Middle”.
• Mark a playing area in which all players, as
well as the ball, must remain.
• One player must stand in the middle and attempt
to “intercept” the pass between the remaining
two players.
• Players should be encouraged to try different
types of passes (e.g. high, low, bounce) as
well as use “fakes” to throw off the player in
the middle.
• This game can also be adapted to use kicking
instead of passing (e.g. like soccer).

 

>HEAD CATCH
Equipment: Ball
• Players line up against a wall.
• The first player in line shouts either “Head” or
“Catch” while throwing the ball against the wall.
• The next player in line has to do the opposite;
if “Head” is called, then the player must catch
and if “Catch” is called, the player must head
the ball.
• If the player performs the correct action, then
they remain in the game and become the thrower.
The thrower moves to the back of the line to
wait their turn.
• If the player performs an incorrect action, they
are “out” and the next thrower tries again.

 

>SPUD
Equipment: Ball
• One player has the ball and stands in the middle
of the group.
• When everyone is ready, the player with the
ball tosses the ball high into the air and shouts
the name of one of the other players (e.g. Jack).
• “Jack” must catch the ball while all other
players scatter around the playing area.
• Once “Jack” catches the ball, he yells “SPUD”
and all other players must FREEZE and remain
standing still.
• “Jack” can take five steps toward the nearest
player and try to hit the player (below the waist,
throwing gently) with the ball.
• If “Jack” is successful, the targeted player
receives a letter in the word SPUD. If Jack
misses, he takes the letter.
• “Jack” restarts the game and the game by
throwing the ball in the air and calling out the
name of another player. The game continues until
one person has all four letters in the word SPUD.

 

>OLIVER TWIST– a rhyming game of skill testing

 

>COUNTING CHANT
Little Georgie Washington,
Never told a lie.
Went into the kitchen,
And ate a cherry pie.
How many cherries were in the pie?
1, 2, 3, etc.

 

 

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One Comment

  1. beth May 29, 2013